export const details = [{
  title: '半血开E重击',
  params: { team: false },
  dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
}, {
  title: '半血开E重击蒸发',
  params: { team: false },
  dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
}, {
  title: '胡桃双水半血重击蒸发',
  params: { team: true },
  dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
}, {
  title: '半血开E后Q蒸发',
  params: { team: false },
  dmg: ({ talent }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize')
}, {
  title: '胡桃双水半血Q蒸发',
  params: { team: true },
  dmg: ({ talent }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize')
}]

export const defDmgIdx = 2
export const mainAttr = 'hp,atk,cpct,cdmg,mastery'

export const defParams = {
  team: true
}

export const buffs = [{
  check: ({ params }) => params.team === true,
  title: '双水共鸣：获得[hpPct]%生命值',
  data: {
    hpPct: 25
  }
}, {
  title: '蝶引来生：开E获得[atkPlus]点攻击力加成',
  sort: 9,
  data: {
    atkPlus: ({ talent, attr }) => {
      return Math.min(talent.e['攻击力提高'] * attr.hp / 100, attr.atk.base * 4)
    }
  }
}, {
  title: '胡桃被动：半血获得33%火伤加成',
  data: {
    dmg: 33
  }
}, {
  check: ({ params }) => params.team === true,
  title: '夜兰：获得平均[dmg]%增伤',
  data: {
    dmg: 35
  }
}, {
  check: ({ params }) => params.team === true,
  title: '钟离：降低敌人[kx]%全抗',
  data: {
    kx: 20
  }
}, 'vaporize']
